// JavaScript Document
// This script was supplied free by Hypergurl
// http://www.hypergurl.com
<!--
// JavaScript to interpolate random images into a page.
var numImages = 10;     // Number of alternative images
var imageArray = new Array(numImages);  // Array to hold filenames
        
imageArray[0] = "/images/backgrounds/2-column/image7.jpg";
imageArray[1] = "/images/backgrounds/2-column/image1.jpg";
imageArray[2] = "/images/backgrounds/2-column/image2.jpg";
imageArray[3] = "/images/backgrounds/2-column/image3.jpg";
imageArray[4] = "/images/backgrounds/2-column/image4.jpg";
imageArray[5] = "/images/backgrounds/2-column/image5.jpg";
imageArray[6] = "/images/backgrounds/2-column/image10.jpg";
imageArray[7] = "/images/backgrounds/2-column/image8.jpg";
imageArray[8] = "/images/backgrounds/2-column/tea.jpg";
imageArray[9] = "/images/backgrounds/2-column/image11.jpg";


function pickRandom(range) {
	if (Math.random) return Math.round(Math.random() * (range-1));
	else {
		var now = new Date();
		return (now.getTime() / 1000) % range;
	}
}

// Write out an IMG tag, using a randomly-chosen image name.
var choice = pickRandom(numImages);
// -->

